Theres a sub-theme of dealing damage for instants and sorceries with GuttersnipeGuttersnipe and Thermo-AlchemistThermo-Alchemist, but with only 22 instants and sorceries in the deck, its not exactly a reliable strategy
If you play a card from your graveyard and then have a new Muldrotha come under your control in the same turn, you may play another land or spell of that type from your graveyard that turn
In all, there are 15 cards in Through the Ages that feature a non-evergreen, non-deciduous mechanic, keyword ability or ability word without any explanation whatsoever: Yuffie Kirasagi (Commander ninjutsu) Ardyn Izunia (Boast) Cecil Harvey (Partner) Giant of Babil (Historic) Emet-Selch (Phyrexian Mana) A Promise Fulfilled (Spectacle) Dawn Warriors Legacy (Overload) Zidane Tribal (Dash) Hugo Kupka (Partner) Benedikta Harman (Partner) Clive Rosfield (Partner) Tidus, Zanarkand Fayth (Partner) The Emperor Hell-Tyrant (Protection and Proliferate) Kefka Palazzo (Devotion) Vayne Carudas Solidor (Poison) This is simply way, way too many
With zero casting cost, Mox Jet fuels some of the most devastating strategies in Vintage, providing an early advantage in decks built around discard, reanimation, and fast combo setups
Now I will say this now, This is not a color balanced set some color combos only 1 or 2 cards, while others have over 50