Big Wurm Big Wurm One of the best way to use all your creatures is to slam down a big Siege Wurm , Ive also tinkered with Scion of the Wild but ultimately I think hes not worth it
14 Skullclamp Banned in Modern & Legacy, Legal in Vintage & Commander This card enabled the over-the-top Affinity strategy during the 2003-2004 Standard season, and that deck drove many players to quit Magic temporarily because the meta was so grossly warped
Its 100HP makes it a bit tanky for a Stage 1 card
Weirdly enough, one of the deck's greatest strengths is its card draw: we've got Mentor of the Meek, Welcoming Vampire, Tocasia's Welcome, Symmetry Matrix, Staff of the Storyteller, and Idol of Oblivion for incremental draw off Otharri's token generation, and its lifelink makes Well of Lost Dreams a powerhouse too
Weaknesses of the Deck A weakness of the deck becomes apparent as soon as many cards have landed in the graveyard, and it becomes difficult to bring them back into play