Terra, Magical Adept / Esper Terra Terra, Magical Adept | Illustration by Clare Wong Commander (1) Creature (21) Kavaero, Mind-Bitten Gene Pollinator Llanowar Elves Fear of Missing Out Badgermole Cub Joshua, Phoenix's Dominant Summon: Fenrir Overlord of the Floodpits Harvester of Misery Overlord of the Balemurk Yuna, Hope of Spira Overlord of the Hauntwoods Summon: Titan Marang River Regent Summon: Primal Odin Overlord of the Boilerbilges Trumpeting Carnosaur Overlord of the Mistmoors Summon: Knights of Round Ardyn, the Usurper Summon: Bahamut Sorcery (2) Artifact (1) Instant (2) Enchantment (9) Seam Rip Momentum Breaker Nowhere to Run Dredger's Insight Up the Beanstalk Awaken the Honored Dead Outpace Oblivion Rakdos Joins Up Omniscience Land (24) Bleachbone Verge Cavern of Souls Command Tower Commercial District Floodfarm Verge Forest Hedge Maze Hushwood Verge Island Lush Portico Meticulous Archive Mountain Multiversal Passage Plains Raucous Theater Shadowy Backstreet Starting Town Sunbillow Verge Swamp Thornspire Verge Thundering Falls Underground Mortuary Wastewood Verge Willowrush Verge In Historic Brawl, Terra, Magical Adept focuses on reanimation, but in Standard Brawl the plan shifts a bit

Its very old and very weird, and for that reason, I can see this one holding its value in the long term
This means players arent forced to go infinite and can simply utilize otherwise seemingly weak effects for huge damage over time (hello Cavalcade of Calamity)
Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard
A big ol spaghetti monster who reanimates a friend to come alongside it